Hope you are going well. I was wondering how the translation to English of version 5 was going. Not so easy I realise, but I am sure there are other English speakers like me who are keen to see how Dave is progressing with his group of girls that he has managed to charm.
Currently, I'm reviewing the primary translation of the script. I hope it won't take much longer to make the final tweaks and release Chapter 5 at last! Soon I'll be publishing a devlog with a couple of screenshots.
There's a moderate amount of sexual combat with Monster Girls, as in Monster Girl Quest if you know that game, but not to the same extent. So yes, if you lose, the MC will be raped, though not always, and not always after a fight... The concept revolves more around deep talks with some of these creatures, and the MC's attempts to come to terms with their existence and understand their place in the world.
You have crafted an amazing game. The writing is incredible, engaging and relaxing with its command of language. Dave's reasoning is a joy to read, he comes across as an excellent scientist and flawed with his prejudices, which he (so far as my progress) he has not quite overcome. But then, it has only been weeks since his misconceptions have been challenged and his world view overturned. Each character, even the silhouetted ones, like Grace, come across as genuine to what they are supposed to be. The music is well chosen and also relaxing to the point I sometimes just lingered on a scene to listen. The combat system works to move the story along and is easy to understand and best of all for people of low reflexes like me, choice driven.
My only criticism is the experiment Fun conducted should have been a choice instead of forced upon Dave. While its end did prove its point, it was still forced and that violation was hard to look past for the dialogue that followed. Other than that, an excellent work that I look forward to English version 0.5 when you get to it. It will be worth the wait. Thank you for producing this game.
Hi, JevJov! Thank you very much for taking the time to write me, and for such kind words. I’m really glad you enjoyed the game, its design, mechanics, and the story altogether.
Yes, it more or less shows that I put a good deal of effort to build Dave’s character, and to convey his way of facing life, his thoughts and his worries in the world that fate wanted him to live in. Narrating the existence of someone with a scientific background in such a universe is turning out to be a particularly satisfying challenge. Of course, not all players relate with Dave’s personality, but I’m surprised to an extent with the number of people who, like yourself, are enjoying having him as the main character of a Monster Girls’ game. Likewise, I’m aware that a considerable number of people prefer action instead of immersing themselves in lengthy descriptions of scenarios and thoughts. At any rate, I always consider narration to be a key aspect of games in this genre, and words like yours are probably the best praise a writer can get (especially considering that I’m not a native English speaker). So, I’m deeply grateful!
It’s also noteworthy that you pointed out the issue of background music. Indeed, that’s too often a matter taken for granted, but music is an unsuspectedly powerful tool to evoke human feelings, and in truth, it’s no easy task to choose the right music track for the right moment in a story. Observing subtle things like rhythm, accords, tonality/modality and so on really makes a difference, and having a bit of an education in music also helps a little in this regard, even when using Creative Commons pieces.
I’m guessing (correct me if I’m wrong) that the experiment you talk about refers to Fun’s last scene in Chapter 3 (which, by the way, is a relatively hidden one, only accessible if you meet certain conditions beforehand). I don’t want to do too flagrant spoilers in a public section of comments, so I’ll simply say that such “violation” in the story is an inheritance of previous games of the genre which I’m getting inspiration from, mainly, Monster Girl Quest from Toro Toro Resistance. I think I know your feeling and where it comes from; certainly, I wouldn’t like to get forced like that… but in the world Dave lives in, that’s always a very real chance, and one of Fun’s hidden points was that he would do well in assuming this sooner rather than later. Of course, Dave will do his best to avoid that ever happening again…
Overall, I’m glad your experience with my game is turning out to be so positive. Since I’m on my own in this endeavor, development is rather slow, but I’ll keep investing efforts in the same direction to write the following chapters, and of course, to bring the English language to the ones still untranslated, so that more people can enjoy this story that, before I realized, turned pretty epic. Feel free to share your thoughts on any other matter anytime, and again, thank you. Comments like yours always make my day!
Was wondering how progress is on the English version of 0.5? As you might remember, I am quite a fan of this work and I am curious as to Dave's progress.
Some thought shows how formidable an enemy a collective of diverse predatory monster girls working to a goal could be. Especially if their army has a few spider girls. They are genuinely scary. An attack from such a force could be devastating and almost impossible for a conventional army to resist. The Kitsune is right to be concerned about such a development. But such a group has a basic weakness, their fundamental instinct: "every girl for herself".
Dave is already hinting at another possibility where he has an army of inspired, cooperating monster girls who truly work together looking at the whole, not just the individual. It is already a force that is awesome and likely unstoppable if Dave can manage his prejudice and loosen up a bit to adjust to a balanced "give and take" leadership style.
Dave is a bit of an unlikely hero.
Speaking of spider girls, one of those on Dave's team would really strengthen it if he can manage to charm one of them like he has charmed the others. Dave is already working with a team made up entirely of volunteers - not one of them has to be there, the only reason is that they want to be there - and there is never any better way to garner the required commitment.
Hiya, how are things going? Glad to hear from you again.
What’s available so far in the game is indeed food for thought, and some interesting ideas like yours can arise. I like your definition of Dave as an unlikely hero; it strikes me as a pretty accurate one, and things are certainly starting to point in such a direction. Whether that will take the form of a Monster Girl army of sorts under his leadership, ready to fight in some open battle… well, that’s still unclear. We’ll have to wait and see; and not only because of Dave’s prejudice. Many factors are bound to come into play here, and most of them will be rather subtle. Maybe that’s the direction we’re heading into, maybe not so much… but I can’t deny that your vision is an amusing and plausible idea.
Spider Girls, as I recall them from Monster Girl Quest (my main source of inspiration), are indeed fearsome beings, first and foremost. But as seen in other media, like certain anime with Monmusu themes, they can be managed like somewhat tamable creatures that become more or less fond of the MC, just as other Monster Girls (and admittedly, I don’t dislike those scenarios at all). Originally, I didn’t have in mind any Arachne becoming close to Dave in such a sense, since my idea was closer to the one depicted in MGQ. But as the script is in the process of being written, and like I often say, there’s always room for new and interesting developments in the plot.
Although it’s in no way an easy task to gather Monster Girls around a human being, even less making them work together as a team towards a goal higher than “feeding and reproduce”, Dave is certainly managing to achieve something, at least, very vaguely related… and he’s not even fully aware of it yet. A group of Monster Girls can easily and rapidly destabilize, because, as you say, they have a fundamental weakness: their instincts. And it’s difficult enough doing so with a few Monster Girls… but, why not, someone with an unsuspected charisma like Dave could end up achieving something of the sort, in the short or long run. Maybe, he’s not even the first one in this world to succeed in such an endeavor…
Currently, I’m quite busy writing the first endings of the Spanish version of “And now, time to study”, so I’m afraid I have to say that the development of “Monster Girls: the Advent” is halted as of now. Version 0.5 has been out in Spanish for some time, and it certainly could answer at least some of your questions, but I’m still not ready to do its English translation. Eventually, it will be done, of course; but we’ll have to be patient. I’m a solo dev and things are bound to move little by little; but I enjoy this very much as a hobby, and I’m always pleased to talk with people like you, exchanging feelings and inspiring ideas about my stories.
¡Hola! ¿Qué tal? Gracias por tu mensaje. Espero que disfrutases de lo que hay disponible del juego hasta ahora.
Por supuesto, tengo toda la intención de continuar escribiendo la versión en español de "Chicas Monstruo: el Advenimiento", que de hecho, es la más avanzada (al contrario de lo que suele suceder con la inmensa mayoría de juegos indie comerciales, donde el inglés, desde luego, es el idioma preferente). Mis motivaciones en los dos proyectos que aquí estoy compartiendo tienen muy poco o nada que ver con los fines comerciales, razón por la cual se da esta preferencia de idiomas, así como otros aspectos y señas de identidad, que no vienen al caso.
Y en efecto, tengo asimismo la intención y, más aún, la motivación de terminar la historia. Puedo decirte, de hecho, que el esqueleto de la misma está montado desde hace tiempo, así como el plan de ruta, y tengo una idea bastante clara de la forma que tomará el desenlace del juego. Lo que no es impedimento para que, a lo largo del camino, pueda haber lugar para modificaciones interesantes sobre la marcha, algo que constituye una parte de la misma magia de la creación y su asociado gozo.
Otra cosa es el tiempo que llevará alcanzar esa conclusión del juego... y así como soy totalmente sincero en los párrafos anteriores, debo serlo también en esto: terminar el proyecto va a llevar años. Como mínimo. Debido, primero, a que soy un desarrollador individual; segundo, a que tengo dos proyectos en marcha de forma simultánea; y tercero, y más importante, a que estos proyectos son hobbies gratuitos que se nutren de ilusión, paciencia y esmero en cada detalle, en lugar de someterse a "deadlines" asociados a la industria y el márketing más fríos. Si obedeciese a esas tendencias, seguramente no tendríais ni por asomo un producto de la calidad que tenéis ahora en las manos.
Sé que a muchos jugadores les preocupa o incomoda que tantos juegos indie tarden una eternidad en completarse, y la mayoría de estos, ni siquiera lleguen a eso y queden simplemente abandonados y olvidados. Ojalá pudiese decir otra cosa, pero no puedo engañaros. Ese gozo al que me he referido, y no el dinero o los fines comerciales, es el auténtico motor de mis juegos en particular; y ello conlleva la necesidad de ser muy pacientes, e ir descubriendo poco a poco, capítulo a capítulo, los secretos que mis juegos tienen reservados. De hecho, es así como aconsejo que lo valoréis, en lugar de pensar en plazos para ver la conclusión del juego "al final del túnel".
En todo caso, puedo asegurar una cosa: mis juegos nunca van a ser abandonados, u olvidados.
Entre otros motivos, porque son también una manera de compartir mis aficiones y el placer a ellas asociadas con otros fans del género. Porque eso soy a la postre: un fan más, como todos vosotros.
Actualmente estoy dedicado a completar una de las líneas argumentales de mi otro juego, "Y ahora, a estudiar". Y en este, como en "Chicas Monstruo: el Advenimiento", voy a seguir volcando toda mi ilusión y esmero, paso a paso, para que podáis disfrutar en toda su extensión de mi visión de lo que una novela visual ha de ser, y jamás debería dejar de ser.
Por supuesto, siempre son bienvenidos comentarios y sugerencias, porque con el intercambio entre fans es como mejor construimos las obras que son motivo de nuestro mayor disfrute.
I Don't know if you read the comments on this website, but I enjoy this game so much!! I only know English, So I have to wait for the more updated version, but I just wanted to say... Thank you!!
Hi! How are you? Of course, I always make sure to read people's comments here, and yours is no exception! Moreover, I really appreciate words like yours, and they always make my day!
I'm truly glad to know you enjoyed what is available of my game so far, and certainly, I am right now working to bring Chapter 4 of "Monster Girls: the Advent" to all the English speaking audience. It's still going to take a while, but we're on the way!
Meanwhile, feel free to contact me anytime for suggestions, comments or simply to share interests or a relaxed chat.
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Hi Dev,
Hope you are going well. I was wondering how the translation to English of version 5 was going. Not so easy I realise, but I am sure there are other English speakers like me who are keen to see how Dave is progressing with his group of girls that he has managed to charm.
Regards,
Hi! Glad to greet you again.
Currently, I'm reviewing the primary translation of the script. I hope it won't take much longer to make the final tweaks and release Chapter 5 at last! Soon I'll be publishing a devlog with a couple of screenshots.
See you!
What kind of kinks are in this game?
There's a moderate amount of sexual combat with Monster Girls, as in Monster Girl Quest if you know that game, but not to the same extent. So yes, if you lose, the MC will be raped, though not always, and not always after a fight... The concept revolves more around deep talks with some of these creatures, and the MC's attempts to come to terms with their existence and understand their place in the world.
That pretty much sums it up.
You have crafted an amazing game. The writing is incredible, engaging and relaxing with its command of language. Dave's reasoning is a joy to read, he comes across as an excellent scientist and flawed with his prejudices, which he (so far as my progress) he has not quite overcome. But then, it has only been weeks since his misconceptions have been challenged and his world view overturned. Each character, even the silhouetted ones, like Grace, come across as genuine to what they are supposed to be. The music is well chosen and also relaxing to the point I sometimes just lingered on a scene to listen. The combat system works to move the story along and is easy to understand and best of all for people of low reflexes like me, choice driven.
My only criticism is the experiment Fun conducted should have been a choice instead of forced upon Dave. While its end did prove its point, it was still forced and that violation was hard to look past for the dialogue that followed. Other than that, an excellent work that I look forward to English version 0.5 when you get to it. It will be worth the wait. Thank you for producing this game.
Hi, JevJov! Thank you very much for taking the time to write me, and for such kind words. I’m really glad you enjoyed the game, its design, mechanics, and the story altogether.
Yes, it more or less shows that I put a good deal of effort to build Dave’s character, and to convey his way of facing life, his thoughts and his worries in the world that fate wanted him to live in. Narrating the existence of someone with a scientific background in such a universe is turning out to be a particularly satisfying challenge. Of course, not all players relate with Dave’s personality, but I’m surprised to an extent with the number of people who, like yourself, are enjoying having him as the main character of a Monster Girls’ game. Likewise, I’m aware that a considerable number of people prefer action instead of immersing themselves in lengthy descriptions of scenarios and thoughts. At any rate, I always consider narration to be a key aspect of games in this genre, and words like yours are probably the best praise a writer can get (especially considering that I’m not a native English speaker). So, I’m deeply grateful!
It’s also noteworthy that you pointed out the issue of background music. Indeed, that’s too often a matter taken for granted, but music is an unsuspectedly powerful tool to evoke human feelings, and in truth, it’s no easy task to choose the right music track for the right moment in a story. Observing subtle things like rhythm, accords, tonality/modality and so on really makes a difference, and having a bit of an education in music also helps a little in this regard, even when using Creative Commons pieces.
I’m guessing (correct me if I’m wrong) that the experiment you talk about refers to Fun’s last scene in Chapter 3 (which, by the way, is a relatively hidden one, only accessible if you meet certain conditions beforehand). I don’t want to do too flagrant spoilers in a public section of comments, so I’ll simply say that such “violation” in the story is an inheritance of previous games of the genre which I’m getting inspiration from, mainly, Monster Girl Quest from Toro Toro Resistance. I think I know your feeling and where it comes from; certainly, I wouldn’t like to get forced like that… but in the world Dave lives in, that’s always a very real chance, and one of Fun’s hidden points was that he would do well in assuming this sooner rather than later. Of course, Dave will do his best to avoid that ever happening again…
Overall, I’m glad your experience with my game is turning out to be so positive. Since I’m on my own in this endeavor, development is rather slow, but I’ll keep investing efforts in the same direction to write the following chapters, and of course, to bring the English language to the ones still untranslated, so that more people can enjoy this story that, before I realized, turned pretty epic. Feel free to share your thoughts on any other matter anytime, and again, thank you. Comments like yours always make my day!
Cheers!
Hi Dev,
Was wondering how progress is on the English version of 0.5? As you might remember, I am quite a fan of this work and I am curious as to Dave's progress.
Some thought shows how formidable an enemy a collective of diverse predatory monster girls working to a goal could be. Especially if their army has a few spider girls. They are genuinely scary. An attack from such a force could be devastating and almost impossible for a conventional army to resist. The Kitsune is right to be concerned about such a development. But such a group has a basic weakness, their fundamental instinct: "every girl for herself".
Dave is already hinting at another possibility where he has an army of inspired, cooperating monster girls who truly work together looking at the whole, not just the individual. It is already a force that is awesome and likely unstoppable if Dave can manage his prejudice and loosen up a bit to adjust to a balanced "give and take" leadership style.
Dave is a bit of an unlikely hero.
Speaking of spider girls, one of those on Dave's team would really strengthen it if he can manage to charm one of them like he has charmed the others. Dave is already working with a team made up entirely of volunteers - not one of them has to be there, the only reason is that they want to be there - and there is never any better way to garner the required commitment.
Can't wait to see more.
Regards,
Hiya, how are things going? Glad to hear from you again.
What’s available so far in the game is indeed food for thought, and some interesting ideas like yours can arise. I like your definition of Dave as an unlikely hero; it strikes me as a pretty accurate one, and things are certainly starting to point in such a direction. Whether that will take the form of a Monster Girl army of sorts under his leadership, ready to fight in some open battle… well, that’s still unclear. We’ll have to wait and see; and not only because of Dave’s prejudice. Many factors are bound to come into play here, and most of them will be rather subtle. Maybe that’s the direction we’re heading into, maybe not so much… but I can’t deny that your vision is an amusing and plausible idea.
Spider Girls, as I recall them from Monster Girl Quest (my main source of inspiration), are indeed fearsome beings, first and foremost. But as seen in other media, like certain anime with Monmusu themes, they can be managed like somewhat tamable creatures that become more or less fond of the MC, just as other Monster Girls (and admittedly, I don’t dislike those scenarios at all). Originally, I didn’t have in mind any Arachne becoming close to Dave in such a sense, since my idea was closer to the one depicted in MGQ. But as the script is in the process of being written, and like I often say, there’s always room for new and interesting developments in the plot.
Although it’s in no way an easy task to gather Monster Girls around a human being, even less making them work together as a team towards a goal higher than “feeding and reproduce”, Dave is certainly managing to achieve something, at least, very vaguely related… and he’s not even fully aware of it yet. A group of Monster Girls can easily and rapidly destabilize, because, as you say, they have a fundamental weakness: their instincts. And it’s difficult enough doing so with a few Monster Girls… but, why not, someone with an unsuspected charisma like Dave could end up achieving something of the sort, in the short or long run. Maybe, he’s not even the first one in this world to succeed in such an endeavor…
Currently, I’m quite busy writing the first endings of the Spanish version of “And now, time to study”, so I’m afraid I have to say that the development of “Monster Girls: the Advent” is halted as of now. Version 0.5 has been out in Spanish for some time, and it certainly could answer at least some of your questions, but I’m still not ready to do its English translation. Eventually, it will be done, of course; but we’ll have to be patient. I’m a solo dev and things are bound to move little by little; but I enjoy this very much as a hobby, and I’m always pleased to talk with people like you, exchanging feelings and inspiring ideas about my stories.
Regards!
hola,no se si tengas planes de continuar la version en español pero estas dispuesto a terminar la historia?
¡Hola! ¿Qué tal? Gracias por tu mensaje. Espero que disfrutases de lo que hay disponible del juego hasta ahora.
Por supuesto, tengo toda la intención de continuar escribiendo la versión en español de "Chicas Monstruo: el Advenimiento", que de hecho, es la más avanzada (al contrario de lo que suele suceder con la inmensa mayoría de juegos indie comerciales, donde el inglés, desde luego, es el idioma preferente). Mis motivaciones en los dos proyectos que aquí estoy compartiendo tienen muy poco o nada que ver con los fines comerciales, razón por la cual se da esta preferencia de idiomas, así como otros aspectos y señas de identidad, que no vienen al caso.
Y en efecto, tengo asimismo la intención y, más aún, la motivación de terminar la historia. Puedo decirte, de hecho, que el esqueleto de la misma está montado desde hace tiempo, así como el plan de ruta, y tengo una idea bastante clara de la forma que tomará el desenlace del juego. Lo que no es impedimento para que, a lo largo del camino, pueda haber lugar para modificaciones interesantes sobre la marcha, algo que constituye una parte de la misma magia de la creación y su asociado gozo.
Otra cosa es el tiempo que llevará alcanzar esa conclusión del juego... y así como soy totalmente sincero en los párrafos anteriores, debo serlo también en esto: terminar el proyecto va a llevar años. Como mínimo. Debido, primero, a que soy un desarrollador individual; segundo, a que tengo dos proyectos en marcha de forma simultánea; y tercero, y más importante, a que estos proyectos son hobbies gratuitos que se nutren de ilusión, paciencia y esmero en cada detalle, en lugar de someterse a "deadlines" asociados a la industria y el márketing más fríos. Si obedeciese a esas tendencias, seguramente no tendríais ni por asomo un producto de la calidad que tenéis ahora en las manos.
Sé que a muchos jugadores les preocupa o incomoda que tantos juegos indie tarden una eternidad en completarse, y la mayoría de estos, ni siquiera lleguen a eso y queden simplemente abandonados y olvidados. Ojalá pudiese decir otra cosa, pero no puedo engañaros. Ese gozo al que me he referido, y no el dinero o los fines comerciales, es el auténtico motor de mis juegos en particular; y ello conlleva la necesidad de ser muy pacientes, e ir descubriendo poco a poco, capítulo a capítulo, los secretos que mis juegos tienen reservados. De hecho, es así como aconsejo que lo valoréis, en lugar de pensar en plazos para ver la conclusión del juego "al final del túnel".
En todo caso, puedo asegurar una cosa: mis juegos nunca van a ser abandonados, u olvidados.
Entre otros motivos, porque son también una manera de compartir mis aficiones y el placer a ellas asociadas con otros fans del género. Porque eso soy a la postre: un fan más, como todos vosotros.
Actualmente estoy dedicado a completar una de las líneas argumentales de mi otro juego, "Y ahora, a estudiar". Y en este, como en "Chicas Monstruo: el Advenimiento", voy a seguir volcando toda mi ilusión y esmero, paso a paso, para que podáis disfrutar en toda su extensión de mi visión de lo que una novela visual ha de ser, y jamás debería dejar de ser.
Por supuesto, siempre son bienvenidos comentarios y sugerencias, porque con el intercambio entre fans es como mejor construimos las obras que son motivo de nuestro mayor disfrute.
¡Un saludo y nos vemos!
Ras Alaghe
I Don't know if you read the comments on this website, but I enjoy this game so much!! I only know English, So I have to wait for the more updated version, but I just wanted to say... Thank you!!
Hi! How are you? Of course, I always make sure to read people's comments here, and yours is no exception! Moreover, I really appreciate words like yours, and they always make my day!
I'm truly glad to know you enjoyed what is available of my game so far, and certainly, I am right now working to bring Chapter 4 of "Monster Girls: the Advent" to all the English speaking audience. It's still going to take a while, but we're on the way!
Meanwhile, feel free to contact me anytime for suggestions, comments or simply to share interests or a relaxed chat.
See you around!