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I assume you mean the English version, which is being worked on at a slow but steady pace. One of my translators fell ill and still has to recover (though he's done a pretty good job so far); the other one needs to acquire a PC to work properly. The worldwide lockdown isn't really helping either way. Now I'm hoping to get the assistance of a third person who claims to be available.

As always, I can't mention exact dates, but things are being done with the calmness, care, and also limitations associated with a free/hobby project. I can't really tell much more, and I apologize for that, but I hope the next version will be coming out sooner or later.

Cheers and stay safe!

Nah no need to apologise. Regardless of the game being free or funded it should never be rushed and the people should never feel rushed. 

It's great to hear that things are being handled with calmness. I really hope your team and yourself are staying safe and living a balanced, healthy lifestyle,  especially your translator - I wish for him to have a smooth recovery and good rest.

I wish you the best for your other endeavours, 

All the best mate :)

Thank you, your words really mean a lot to us! Likewise, I wish the best for all of you following my games. One thing's for sure: especially these days, I'll keep enjoying the writing of my stories, and as I hope you all will do, enjoying visual novels in general. I'm hoping to bring eventually a new version of "And now, time to study" with the due quality in translation, so you can enjoy the experience to the fullest.


I either need to learn spanish or uh. Uh. 

error excuse not found

Well damn guess I gotta learn spanish

XD Well, at least now we're advancing with that translation. Confinement and whatnot give us more time to invest in games development these days. Stay safe and tuned!

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How much do you have translated?

Hiya! Thank you very much for your messages. I certainly could use some help here! Right now, day 9 of the game is being translated by a kind collaborator. It's a rather big file, so having two fellows working on it would surely speed up things.

If you're interested in helping, you can contact me via Discord (rasalaghe#0005) to further discuss things. If you prefer other methods of communication or don't have Discord, you can perhaps leave your e-mail address.

Greetings and thanks again!

I don't use Discord often, My email

Please send me the info on the project, if you need anything just let me know.


Ace W

I'm portuguese so I Know alot of Spanish

Do you need help with the transaction

So any new progress?

Not in the English version, unfortunately. The people helping me with the translation has been having issues, and I don't have the time I'd like to do it myself, much less lately. My other game is also the one taking this little available time right now. If I manage somehow to recruit more translators, I'll try to give a boost to the English version of "And now, time to study".

Ah it's quite alright.

I'd say I can help you but ol friend here dont trust the Google translate and I dont know a lick of spanish either.

Certainly, Google translate is not the best source for an accurate translation, unless a good human translator supervises the phrases it spits; which, in the end, results in the same: a human translator is needed, one way or the other.

I know other machine translators that are more accurate. Maybe, I could try putting together a provisional translation of the game’s day 9 using a quick raw method of the sorts to make up for the long wait while a more accurate translation is in the works. But then again, that in itself wouldn’t take a small amount of time (since script and code corrections are needed nevertheless), and the result, obviously, wouldn’t be the best of translations in terms of quality.

I’ll see what I can do as things unfold. Anyway, thank you very much for your understanding and words of support. Regards!

Yeah fair point   

Coding takes awhile and errors can pop up etc

no prob I like the project so I wanna just try to lift the spirit 

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I'll be waiting happily for the 1.54 eng update for android. 

Have a nice day ^-^

Edit: I felt that my reply for a game this enjoyable is rather lacking so let me just go drink a coffee real quick to get the brain juice going eh? 


I'm back 0-0

Now where was I? Oh yeah. 

So I liked the music it fit rather well in with the story and I'll be honest, the characters dont look the best but to me its light years better than what I can do so I wont discriminate against it.

The story telling is AMAZING *-* Like I cant actually say anything else you have to play the game for the reaction. 

The dialogue between characters were the best out of everything. (For me that is) 

Some made me laugh, some made me curious and others just had a of everything. 

So while I wait I'll be keeping tabs on the game. 

Plus I would day for the android the bottom right corner stuff like "back,save,Q-save" and etc. 

Did not work I had to use the phone's back arrow to go back dialogue and I had to hold it in if I wanted to go into the menu. 

Dont know if it was intentional or not xP

Hiya! Thank you very much for your comments, your words, and also for your fun and bright attitude, it makes my day! I’m just happy I was able to give you such an enjoyable time with my game, that’s what we’re here for!

It’s true that the characters’ sprites look a bit strange, and are not to the liking of some people. This is due to the fact that they’re just made with a 3D poser, and not really by artistic means. This is the best I can manage since I don’t work with artists now, but at least these sprites fulfill their role in the game quite decently, or I like to think so.

The music is not mine, but what's true is that you have to be more careful than people often think to choose the right music track for the right moment of the game. Music is a very powerful tool to evoke people's emotions, and well managed within a visual novel (or anywhere, for that matter), it can do wonders. I guess my music studies help me a bit here, too.

My strong point is writing, hence the effort I put in the elaboration of the story telling and dialogues, making deep, interesting and funny plots. And I’m really glad to know you enjoyed it to that extent! I’ve always liked playing visual novels with relatable MCs, but since you don’t come across this kind of well-made stories often, I’m committed to the design of a truly deep and immersive narration in my games. I always express the idea like this: you should feel that you’re living a story, putting yourself literally in the shoes of the MC… not simply “playing a game”. When I achieve this, it’s when I feel I succeed… and if you felt like this, nothing could make me more satisfied!

Lastly, as for the Android buttons, I have to apologize because I’m aware that’s not the best layout. For truly correct Android builds, the interface should be better organized, more friendly to the touch in the devices the game runs in. I just make use of the chance that Ren’Py gives to make Android builds for the games, though the interface is just the same as in a PC, in my case. For some devices this is enough, for others not (I can use those quick menu buttons in my phone, for example). Well, better this than nothing, I guess…!

Thank you again for your kind post, and I’ll keep doing my best. Have a nice day, too!

As I said its about the characters not how they look. It could have been just a text story and I still would have enjoyed it exactly the same.

I think that speaks wonders for your story writing skills. 

As for the "you should feel that you’re living a story, putting yourself literally in the shoes of the MC… not simply “playing a game”" 


For this part I would say the main part was where I had to choose between reiko and the science club and since irl i am my chess teams leader I felt that I could live myself into it via picturing chess vs one of my best friends etc. 

And that really gave me like the feeling of just the great way of how a visual novel should be giving you some feel for the characters. And thats nice! 

My sentences probably dont make much sense heh. Not because I cant structure my sentences or anything its just I enjoy being unpredictable with my speech. 

RIGHT !? .... right? ... T-T crying intensifies.. 

Moving on from my rather eccentric ways. 

All in all I enjoyed it(Its probably obvious but meh why not say it again?) 

And if you wanna talk about rather anything im open to chat on multiple social media all though it might take me a lil bit to get to them or it'll be really fast reply or slow considering I'm not much on social xP


Right, I think that an adequate feel for the characters while playing a VN is what a committed writer should be aiming at... and, suffice to say, it's in no way something easy to attain (which is why, being the sybarite I am at this stage as a VN consumer, around the 80% of the circulating games out there disappoint me xD). But if you achieve that as a writer, it's really rewarding... and I'm glad to make people like you enjoy the story telling in a game.

So, as for the characters... I'm guessing you meant their personalities, background in the story and such? Well, it's true that they fill some certain old tropes, not the most original admittedly, but this is the theme I wanted to explore after all, so I went for them knowingly.

Of course, I'd be glad to chat more with you, taking into account that the same issues regarding availability in social media and such go for me, too... albeit you can be sure that I'd answer all your messages sooner or later. You can leave your contact info if you want, or go to my blog (links are inside the game; the blog is in Spanish, but you can access my Facebook from there, even if it's not a very polished blog!).


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Hello! Your game is amazing and I can't wait for the English version to come out for version 1.54! The characters are very original and I like them, and you're a great storyteller! I've really enjoyed what you've made so far!

Have a good day!

Hiya! Thank you very much for your kind words, I really appreciate them and they make my day! Out of my deepest passion for the genre, I'm striving to make a visual novel with a fulfilling story and as immersive as possible. Admittedly with a not-so-original setting, but definitely mine and for the enjoyment of all the slice-of-life, comedy and romance lovers out there. I'm really glad to know that you enjoyed the game so far, I couldn't ask for more!

Since I'm making this game as a solo hobby (at least currently), and this is not my only project, the advance is slow, and I can't estimate when the next English version will come out (sadly, I don't have people to help me with the translation right now). But I'll do my best to pay attention to every detail so that the following updates keep being as much entertaining as possible, if not more.

Have a nice day too, and see you around!

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Hello, and good day. Actually, If you don't mind, I would love to help you translate the next version! Although English is my first language and my Spanish skills aren't exactly perfect, I'd be more than happy to help! I actually have a lot of free-time on my hands at the moment and I'd love to help more people experience this amazing game! Though if you don't want or need my help I perfectly understand, and I hope you have a good day!

And if you do decide to let me help, I'll give you my contact information in the following message.

Thank you for your time and your amazing game!

Oh, and p.s I'm good, thank you for asking! How are you? 

Hey! That’s great and very nice of you! Not only the help offer, but also your will to make the game available to a lot of English speaking people, which is basically my same will. And of course, I’m more than happy to accept your help!

Don’t worry about your Spanish skills not being perfect; if you understand the language enough to make a good English translation, you’re more than qualified! I’m here to review and suggest you any improvement possible taking into account the issues between both languages.

So, feel free to send me your contact info anytime, and we’ll keep discussing this in private. Cheers!

Thank you! I'm super excited to help out! 

My Gmail is

( I know it's a dumb name but I've had it since I was 12 )

And I also have discord and a few other messaging apps if you would like that


Hey thanks for creating such a good game. I have to say although the characters are not the best I've seen at least they are more original than most in their design so thats good enough for me. I found this game about a year ago and have been patiently waiting for it to be fully translated. Unfortunately I haven't been keeping close tabs on this game has there been any new content for the english version since a year ago. I'm only asking because I see you are very responsive to your fans which I greatly appreciate.

Hey, how are you? Thanks for your kind comment; I also appreciate that you people take the time to write me some words, it really shows that the game is appreciated, and of course, criticized in its right measure.

It’s true that the characters don’t look as good and versatile as in other visual novels, since they’re produced with non-artistic means. I’m a writer and am not working with any other people, artists or whatever, so the result is not the best, but at least a bit decent I hope. Not sure if you meant that, but indeed, I’m concentrating on endowing my characters with unique personalities story-wise, since that’s my forte as a writer, and hope to be succeeding in doing so.

The concept of the game design is a bit different from many out there, meaning that it’s just a hobby of mine with no commercial intent as of now. Also, this isn’t the only project I’m involved in. All this, obviously, has its consequences, mainly in the form of a very slow development. I apologize for that. I chose to focus on making an “artisan” VN following my passion, without the pressures of deadlines, etc., that come with commercial projects. This way, I can concentrate more on polishing the most fine details to produce a really worth and deep plot. More or less like how Katawa Shoujo was created. This is my idea, at least.

Anyway, now and then, I post small updates. If your last time here was about a year ago, you probably have at least one new English version to check (1.25), with one more day in-game. I’m currently waiting for news from a collaborator who is helping with translation for a new portion of the game, but I don’t really know how long this will take. Right now, I’m focusing on the writing of another portion of Act 3 in the Spanish version.

Anyway, thanks for trying my game, and hope to be able to make it advance slowly but surely, acquiring valuable experience along the way. See you!

I see you are a man of culture as well Katana Shoujo was the second VN I play after Everlasting Summer (give it a shot if you haven't oh and patch the game first). I you liked it another VN you should try is Fruit of Grisaia though I should warn you instead of physical problems they have mental problems. What I meant is that although the characters are not the most visually appealing they have their own charms as you can tell that effort went into them as many people would just grab someone else's sprite and use that instead. As for the slow development time thats totally fine in my book as you are making this for fun and aren't like some people on patreon who do little work for lots of money from their supporters. Good luck on your endeavor and remember it's better to work slow (but not too slow I want to play the finished product before I grow old 😉) and deliver a quality product that you can be proud of than to rush and make something that no one is happy about.

That's exactly it. I prioritize quality, depth, and overall, the feeling of achieving the true essence of the story I want to tell, over rushing and producing jammed, mediocre games while snatching people's money (even without a tangible warranty that this money will translate into a complete game some day, like it happens in quite some cases). What I can guarantee is that I'll strive slowly but surely to craft the story I have in mind into its optimal form, taking feedback of people along the way, and doing my best to answer those expectations. And just like Katawa Shoujo was completed after years, I hope to eventually complete my game in the future, be this a far away future or not.

Also, thank you very much for your suggestions. I know Fruit of Grisaia, watched the anime to some extent and heard that the game has a good story as well, but I didn't play it yet mainly because it's not exactly a VN per se, meaning that choices (a key aspect to call a game "visual novel") seem to be practically absent. This, precisely, is another example of the motivations that move me to create "And now, time to study": endow a visual novel with plenty of choices, and moreover, meaningful choices correctly placed within the story (something that, alas, is becoming less and less present in visual novels nowadays, or even games that pretend to call themselves "visual novels" but actually are little more than plain kinetic novels).

The key is just what you mentioned: making something you'll be happy with, something that means pleasure to the creator and enjoyment to the players. Doesn't mean that money can't come later in any form (or not), but in my book, something is clear as day: without these fundamental ingredients, there's no room for any project.

Greetings, and see you around!

Well I can't wait I love having plenty of choices! Yeah I felt that was lacking in Fruit of Grasaia especially because it was mostly a slice of life VN so you could add in pointless choices to flesh out the character (but that has its own problems of the player not feeling rewarded for their actions). Another reason they might have for little choices is they don't want a complex web of choices leading to the endings. Just a question what would determine what sort of ending you get I know most VNs just put you on the bad end or neutral path unless you talk exactly one very specific path which I really hate. PS you should really play Fruit of Grasaia the anime does not do it justice at all imagine cramming 8+ hours with a character to just three episodes the connection just isn't as good.

Again right on the nail, my friend: nowadays, more and more, visual novels have a really lazy or downright bad conception regarding choices. Few, randomly scattered, and even worse, choices with totally illogical results that nonsensically spit you into a neutral, bad or simply disconcerting route. That’s another one of the things I want to “correct” with “And now, time to study”. It’s true that an author’s subjectivity plays inevitably a big role in the design of choices, but even being so, I observe a growing and really worrying laziness and lack of true depth in most cases. The richness of a well designed web of choices is another key to have a truly fulfilling experience with a visual novel. This helps to avoid that sense of lack of freedom you talk about, when you mention the issue of “having to take exactly the specific path” that the author envisioned in their mind. This is yet another sample of the lack of creativity that, more and more, players stumble upon out there: a good visual novel should be VERSATILE, it should give some level of freedom and the possibility of reaching a good route following more than just one strict path. Again, something I’m trying to achieve in “And now, time to study”.

Once more, I mention your own words: a player should feel truly rewarded when making a series of good (or correct) choices which lead them to a good ending… not disconcerted and asking themselves: “what the heck?!”. And this, as an author, means keeping yourself away from two extremes: either making choices ridiculously easy (or meaningless whatsoever), or making them terribly hard (or downright nonsensical).

But of course, all this demands a thorough and long work… something that less and less people (and companies) feel bothered to go through nowadays. As anything else in the business scenario and life itself, they want the greatest profit with the minimum effort, and this ends up showing in the generally poor quality of the most recent visual novels. Katawa Shoujo, for example, was able to avoid this detrimental tendency because it was nourished with the enthusiasm of fan creators instead of the cold business of companies, and so, it flourished in an excellent visual novel. That’s one of the most important models I want to follow for “And now, time to study”.

And yeah, of course, I know that Fruit of Grisaia’s anime isn’t at all a good reference for the game (which happens in many other examples). I didn’t exactly play the VN, but I also watched some gameplays of a certain youtuber which gave me a rough idea of its structure as a game. Even when the lack of choices (for whatever reason) doesn’t exactly answer my tastes, I’m aware that the story is certainly worth enough as inspiration material at least.

Well, again a wall of text (this really shows my writer's soul), but I hope to have made myself more or less clear. With all this in mind, I’ll keep trying my best regarding my own visual novels. Cheers!

Hello, I really enjoyed your VN, so I want to know when are you planning on updating the English Version.

Hi, thanks for your words; I'm glad you had a good time with the game! The translation of the next stage is halfway through, and I'm still waiting for news from my collaborator. It seems that this could be delaying some more time, and on the other hand, I'm busy with various projects at once, but I do hope to have the next English version ready sooner or later. As of now, this is a free amateur project advancing at a leisure pace, so we have to be patient!


I love the VN so far! I played through it in 1 go just now. When are you planning on updating the English version?

Thank you! I'm really glad you liked it enough to stick with it from start to finish. My translator colleague gave me a rough estimate of a couple more weeks to finish working on day 9 of the game. As soon as he hands me the script, I'll be reviewing it, which will take some more time. But I hope the next English version is not too far away!

Feel free to explore the different routes of the current version, and of course, don't hesitate to make me any comment or suggestion you come up with. I'm always open to ideas as the game is still in development, and hope to answer the tastes of as many people as possible.

See you around!


yo i need a less than 30 word evaluation 

Not sure what you mean here

give a review in less than 30 words and it was a joke because all the comments were paragraphs  

Well, what can I do, I have the soul of a writer, and I like answering people's questions in every detail :p Hope you enjoy the game in any case

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Hey, thanks so much for this VN. By far one of the best I've played. I have a suggestion that you may want to take into consideration. 

I was just wondering if you could possibly add a few Rivals or enemies of the MC! You should try to make it as if 1 other guy is spending all his time with each of the possible women. Example: 1 only for Imai, another 1 only for Reiko, another for Nozomi etc.. With scenes of them interacting to evoke some sort of jealousy towards the reader also making it much more a challenge to hit home base with each potential romance pathway. I think it'll add a lot more variety, a lot more endings, a lot more drama and make it much more intriguing! 

Other than that, you're doing an awesome job. Keep up the great work! 

Thanks in advance! 

Hiya! Thank you very much for your kind words, I really appreciate them! I hope you had a great time playing my VN so far.

Likewise, I'm very grateful for your detailed suggestion. Indeed, I'm planning to include something along those lines in future stages of the writing, although it probably won't be as blunt as that. Instead of something overtly netorare, I plan to make subtle twists in the plot, which will suggest that some of the girls can be involved in some sort of potential romance, or something vaguely related. Love letters, suspicious sightings... Naoto's nature isn't very jealous to begin with, but these subtle details are meant to make him strangely restless in the innermost recesses of his mind, something that I believe will be much more effective as a dramatic resource than plain netorare. I won't reveal anything else, of course, because I don't want to spoil things, but in fact, the Spanish version already includes a couple of these ingredients.

Again, thank you very much for your message, and feel free to make any other comments or suggestions you come up with. I always welcome them, and hope to keep doing my best to answer the players tastes. See you!

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Hola disculpa si te molesto con mi pregunta pero ¿Cuando habra una actualización? que tu novela ya me lo acabe por completo, estuvo muy interesante aunque deberias de agregarle un toque mas "picante" y escenas H (que estaria increible) xD es una sugerencia; te quedo muy buena esta VN sigue asi 

¡Hola Eduar! Me alegra mucho que te haya gustado mi VN hasta ahora. No son ninguna molestia vuestras preguntas; al contrario, es para mí un placer leer los comentarios de los jugadores, y sois totalmente bienvenidos a hacerlos, porque así es como sé lo que gusta y lo que no gusta tanto entre la comunidad, de forma que puedo incorporar todas estas ideas a la escritura del juego, que está en desarrollo.

Actualmente estoy diseñando la segunda rama del Acto 3, que atañe a Reiko y Ayako, y voy más o menos por la mitad. Puesto que trabajo solo en este proyecto, y no es tampoco mi único proyecto, el avance es lento, pero sin duda vamos encaminados a la siguiente actualización. Nunca hablo de plazos exactos, pero considera que habrá que esperar aún algunos meses más para que la rama de la historia en la que estoy trabajando esté completa.

Respecto a tu sugerencia acerca de los toques "picantes", hay gustos para todo entre la comunidad, pero te puedo garantizar que sí habrá escenas H en el juego, ya que ese era el plan desde el principio. No serán escenas abundantes, sin embargo, y aparecerán más bien hacia el final, puesto que este juego está más enfocado a un carácter vanilla/moe, lejos por tanto de ser un nukige. En realidad hay una excepción, y la versión actual del juego (la 1.47, que imagino es la que habrás jugado) contiene ya una escena H relativamente oculta, que no tengo muy claro si habrás desbloqueado o no. ¡Pero ahí está!

Muchas gracias de nuevo por tu comentario, y para cualquier otra sugerencia o pregunta que tengas, no dudes en escribirme.

¡Un saludo!

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Hola otra vez, se que habia una escena oculta que si no me equivoco es la escena del baño (mas o menos por ahi, no quiero dar spoilers xd) y a decir verdad no me lo esperaba esa parte que de verdad me sorprendio mucho.

PD: Te deseo suerte con el desarrollo de tu novela visual y por cierto nunca la abandones ya que he visto como muchos "desarrolladores" lo han dejado a media.

Estare al tanto de tu novela


Hola, Eduar

La escena que mencionas es en efecto una de las que hay ocultas, pero por lo que veo, todavía tienes que descubrir otra, que sí es propiamente una escena H completa. Por supuesto, yo tampoco hago ni haré ningún spoiler. ¡Que tengas suerte encontrándola!

Es común y hasta comprensible que los desarrolladores amateur terminen abandonando sus proyectos, sea por perder apoyo o motivación. Por mi parte, llevo ya unos cuantos años con mis proyectos, y mi intención es continuar con ellos, poco a poco pero sin detenerme. Avanzan muy despacio porque son proyectos personales y gratuitos que llevo prácticamente yo solo, pero mi motivación con ellos es enorme, lo ha sido desde el principio y lo seguirá siendo. Y si recibo apoyo o siquiera feedback de los seguidores, esto se acentuará todavía más. Espero poder responder a las expectativas de todos.

¡Gracias por tus palabras y hasta otra!

when you going to update the English version 

My collaborator is finishing the translation of the next portion. Then I'll review the text before building a new release. Not sure how long this will take, as I'm still waiting for news from him, and besides, various projects at once keep me busy. But things are underway.

thanks for taking your time to update me really shows how much you care 

Thank you for your comment, and hope you're having a great time with the game!

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Great game I just started it does this game have hentai/sex in it I need to know for research ( ͡° ͜ʖ ͡°)


Hi, hope you're having a good time with my visual novel. As for your question, the English version doesn't have hentai scenes as of yet, though I'm planning to include them in later stages of the writing. Still, you'll find a couple of mildly "spicy" scenes in the current version.

Thanks for your comment and see you around!


Glad to see you'e had time to complete 1.25 in English :)

Thanks! My colleague is already working on the next section of the game, so expect another update sooner or later!

Hey Ras Alaghe,

only want to mention I loved playing it so far and can't wait until you're going to release the 1.4 version on english. And also want to ask when you're going to release the 1.4 version on english or an estimated time how long it's going to take from now on?

Thanks for this awesome game and hopefully for your reply:)

Hi, Mijuro, thanks for taking the time to write me and for your words. I'm glad you had a great time playing the game so far!

I'm writing this visual novel as a solo project, and it's mainly a pleasurable and free hobby. I could have the help of a translator sooner or later, but this isn't guaranteed; and this one isn't my only ongoing project either. Taking all this into account, the progress of the game is slow at best. The English version 1.4 is still far away I'm afraid, and I certainly can't estimate a date for it. I usually update the English versions day by day in-game, so the next one should be the 1.25, including one more day in the story. Maybe this will go faster if I manage to recruit some volunteering Spanish-English translators, though being this as it is a free game, that won't be easy at all.

I'm sorry I can't give you more encouraging news. Anyway, I'll keep going slowly but surely, and I hope to be able to keep the quality of the game and release new updates every now and then.

Thanks for your kind comment and see you around!

Heya Ras Alaghe

Just wanna start off saying I really enjoyed the story atleast up to whats available and i can't wait to see more I don't usually try out separate paths but I did with your story and enjoyed alot of it all the characters especially the main character come off extremely relatable and connects with the reader pretty well in my opinion plus the translation isn't that bad either theres some small stuff that could be fixed but for the most part it doesn't break the immersion or story

as for constructive feedback though I'd consider changing/shortening some of the long winded explanations they're honestly not all that bad but I could see alot of people skipping through the science club's  first kinda teaching session where he's taught how to use the pipette and etc. as well as parts of the tutoring section for Reiko

ahh and just a question are Ayako((think thats the red head's name?)) and Yabuki-sensei available for romancing later on in the story? just assumed they were from the main menu but where as I can kinda tell what decision leads to Reiko, Nozomi, and Imai I cant exactly figure out the interactions for the two older women

thanks again and keep up the awesome work if you need some help with translations feel free to shoot me an email at

Thank you very much for your words! I already replied to you via PM.

I have found a glitch with my load game I saved it after Akihiko and Naoto peeked on the girl who does swimming but it wouldnt't let me load from there since it only loaded me into a earlier time in the game when the Maths teacher asks you and the class the Maths question. I am very dissapointed with this glitch and wont be playing this game until fixed.

I'm sorry about that. This is a known glitch related to interactive words that I still have to figure out how to fix. Meanwhile, you can try a temporary solution: start the game from the beginning and don't click on any of these words (you can just skip). When you reach the peeping tom scene, save again. Hopefully this can solve the problem.

when will you release the 1.4 english version?

Patience is of the essence, I'm afraid, because I'm the only one working on the entire thing, and this isn't my only project either. The English version will be advancing very slowly (one in-game day at a time), unless some willing people wants to help me with the translation, something that I think will be very difficult at best.

Anyway, thanks for trying the current version. I hope you enjoyed it, and I'll keep doing my best little by little.

See you


If possible, I would like to help with at least translating the script from Spanish to English. But I'm not sure if my skills are enough for the help you're seeking. For English, I understand it completely and can write out a translation fine (I have experience acting as a speaking translator from Spanish to English in the past). I understand Spanish & can read it fine (my weakness is that I'm not the best writer in Spanish). I don't suppose this is enough to help out...?


Hiya, thank you very much for your kind offer! Also, I really hope you enjoyed the game so far, and that the English speaking audience can enjoy it as well.

I don't see any problems with you taking on the translation task, but I'd ask you to PM me to further discuss the details. You can privately contact me in my Facebook page:

Or even leave there your personal e-mail if you prefer.

See you!

Is there any way with the 1.24 version to continue where we left off with the past version?

I'm not sure, but I think that's feasible if you didn't uninstall the previous version before installing the last one (into another folder). This way, it's possible that the persistent data will keep your previously saved games in the new version.

Not sure if it works with the builds I'm uploading, though. Hope so.

See you

Could you please give out a list of each version's ending so that we can easily know where to stop skipping when a new version is out?

After all,thanks for writing such a great VN.

It's easy to identify the ending points of each version. Basically, a new day in-game for each one.

So, it would be as follows (always including the day I mention):

Version 1.2 (the first one) ended the night of Wednesday, June 25th
Version 1.21 ended after completing Thursday, June 26th
Version 1.22 lasted until Friday, June 27th
Version 1.23, which started with Act 2 (three weeks later), ended after completing Monday, July 21st
And finally, the current version (1.24) lasts until the end of Tuesday, July 22nd

It'll probably follow this same trend on future versions

I'm glad you're enjoying the game so far, and for any other matter, ask me freely. See you!

Although there is not much progress,I think the information could be updated and added to somewhere in the game description to make it more specific.Wish you more progress.

Thank you! I'll try to give more info at least in the form of Devlogs from now on.

Where can I get the English version of Act 2? This game was AMAZING! I really want to play Act 2!

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Thanks for your kind words on the game, I'm really glad you enjoyed it! The English version of Act 2, though, is non-existent as of today. I'm the only one working on the entire thing, including English translation, and have also my hands full with many other simultaneous projects, so I'm afraid that I must say progress will be slow at best. Things would be smoother if I had the help from other Spanish-English translators, but it's not easy to find them out there.

Nonetheless, comments like yours encourage me to keep going! I'm currently focusing on finishing the Act 2 in Spanish, while the English version includes all the Act 1 and the first day of Act 2. Eventually, I hope to resume the English translation to bring you more events of this second Act, which, indeed, will include tons of more funny moments and some of the first 18+ scenes that the game will feature.

Again, thank you very much and see you!

ah, ok. i'll simply keep my eyes open for it, then.  With only you doing the majority I can understand tht it is much more time consuming.  Thanks for responding to my post. =D

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update android english 1.29 

I'd like to, but unfortunately, it's not so easy. Version 1.29 has no less than six more game days. I'm the only one working on the project, which means that story writing, code programming, image and sound selection and translation are all on my own shoulders. English translation will be a very slow process as it is, so we'll have to be patient.

ohh men i hope i can help man.

still thanks for the game ill be waiting fot the english next update.


Thanks, I'll keep doing my best. See you!

It's Pretty cool i say however when i saved my game yesterday, I try to load it however it could not and it keep sending me at the start im on Windows btw

I know there's a small bug that sends you back to a previous scene of the game if you try to save at the interactive points (where you can consult the meaning of certain scientific words). To avoid this, don't save at those points. However, you mention that the game returns you to the very start? Is that so? I never encountered such behaviour before, so if that's the case, I wouldn't know what to say.

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update android 

I meant to say at the Science Word where you have two choices stay silent or the just say it

Yes, that's also what I meant. You have to be careful not to save too close from the parts with interactive words. I think you're safe if you do it in the next scene after clicking those words, or even in the same scene if you didn't click on them.

some of the maps look like maps [zones] from aa and aa2/artificial academy and artificial academy 2 why is that?

That's because they're backgrounds obtained from those games. I probably will change them at some point.

ah ok

How do i install it on android? Say's i can't open the file. 

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If you downloaded the application in a device with Android OS, you should be able to install it by browsing and finding the .apk file wherever it has been stored. For example, in my case, Applications - Archives - Downloads. Then you simply execute that file and it should install without further ado. Quite simple, really, so if that doesn't work, I don't know what could possibly be wrong.

Bro it would be great if you made some characters with slimmer faces and tan skinned (you can keep the body's of the girls great job ). it would also be cool if we had the option to block graphic scenes(why lose some audience members when you can have all) .and it would be cool to put in mini games like if you join the soccer team you play mini games that has to deal with soccer and depending on whether or not you win those games the story can change. Even on tests and quizzes it would be great to make the person answer the questions(more interactive)(but give us the answers ahead of time or not just so we can learn from it) and again it can determine the story's direction. i think that there will be dating in the story if not that would be cool if we had a direction or path to date like a side story on the weekends which still can connect with the main story. Still i found the game great minus the graphic scene, God/YHWH/Jesus put it on my heart to give my input to you. Bringing a vision to life is a beautiful thing.

Thanks for stating your opinion in such great detail! I’m glad you enjoyed the game enough to feel inclined to give all this thoughtful feedback to me, I really appreciate it!

As for your suggestions:

The game protagonists will remain the same, but I’m still adding characters to it and indeed it would be interesting to use some tanned skins to give variety to the cast. I guess their faces could be a bit slimmer, but I’m basically using this kind of anime style with a character maker (I’m not an artist), so that will be a bit more difficult.

By “block graphic scenes” I’m guessing you basically mean “adult” material. Well, the game was conceived since the very beginning as an H-game in itself, and although H-scenes won’t be abundant per se (this is definitely far from being a nukige), they’ll also have their own meaning in the story, so I’m afraid that can’t be helped. I’m not exactly aiming to all audiences here.

Mini games: it would be cool indeed, but on one hand my programming skills are way too limited to implement something of the sort, and on the other hand, that’s not exactly the kind of game I’m designing. I intend to do a visual novel fundamentally story-oriented.

About tests and quizzes, yes, I already implemented some of them and intend to use more (in fact, some are already available in the Spanish version, which is more advanced). I certainly aim to make the game as much interactive as possible, and choices will be indeed the key to decide the story’s direction… and will also let the player learn some interesting things.

And finally, yes, there’ll definitely be dating scenes with the girls, in a more advanced stage. I don’t know if I’ll design them exactly as side stories, but in some cases it would certainly be an interesting option, which I could even include in a choice that the player could follow or not.

And you’re damn right, dude, there’s nothing like bringing a vision to life, and I’m pretty much doing my best to achieve that. Hope I can keep up with it. Again, thank you very much, and see you around!

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Hey! I recently played this and I am very interested in how act 2 will be. I can't give good advice since I am easily amazed by this good of a work but I'll say that I loved this game and I hope you work on it well. Also is there a guide or a flow chart to help us get all tge endings and the gallery pictures? If yes then please tell me where can I find it? 

I hope the game continues to be great. My best wishes are with you.

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Thank you very much for your kind comments, I'm really glad you enjoyed the game and hope I can keep it up. I didn't make walkthroughs or anything of the sort, besides, it's way too soon to speak about endings since the game is far from complete (even in the Spanish version). But if you want to know how to reach some specific route in order to unlock all the CGs (not many at the moment) you can ask me anytime and I'll be glad to guide you.

Thank you for updating it on the android version 

You're welcome!

How to get and now, time to study 1.23 on android?

Sorry for the inconvenience. For some reason, the current Ren'Py version doesn't let me produce games in Android without error. If I can manage to overcome this, or if there's an update in the software, I'll be releasing the Android version, but this could take a while. See you!

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Finally, d


Hello, would like to say that I really enjoyed the game here, it's interesting and just plain fun, really one of the best VN that I've come to find. Keep up the good work and hope to see an update soon ;). BTW any thoughts in creating a Patreon page? I could see myself supporting you and I'm sure there are others who feel the same way.

Thank you so much for your kind feedback, and I'm really glad you enjoyed the game so far! That's always the true goal.

As for the Patreon issue, I thought about it, and even included a link in the game, merely as a possible motivation. But in the end, I'm not so sure it's a good idea. I'm alone in the project and progress is really slow since I have a lot of other simultaneous tasks in my hands. So I don't feel like I could keep up with the expectations of potential patrons donating on a regular basis (mostly speaking of deadlines), and I wouldn't want to deceive anyone in this regard. At the moment, I'd prefer to do it for free and at a relaxed pace, so I can maintain the quality standards. Unless more people state clearly their interest in the form of patronage. Maybe then I could consider investing more time and resources in this particular visual novel.

Thank you very much for your interest and see you around!


Hi! I want to talk with you... but... some contact?

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Hi! You can always send me a PM through the facebook page (link in the game description). Thanks for following the game!

PS: we can also exchange e-mail addresses if you prefer it.

i can't wait

Work in progress!

i can't wait

Great Game really hope you keep at part 2 really hope part 2 is released in English very excited for the release best visual novel ive played

Thank you so much for your words! Really glad you enjoyed it. Right now I'm developing the last stages of Act 2 in Spanish, but hope I can keep up with it and release an English update with the beginning of this Act sooner or later.


Easily the best one on this site as far as story goes but honestly even the visuals werent bad and thanks for your reply I know im a little late replying but i will definetly be following the project

Thanks for your kind words. I'll keep doing my best, even if the progress is inevitably slow. See you!

very eager for the English Act 2 with the full 18+  scenes instead of the 16+ version lmao. In all honesty I dun even know where to get the English 16+ version of Act 2 XD 

Howdy! I'd be interested to play this, but unfortunately am unable to read Spanish. How long until there is an English translation for the updated version?



At least for now, I'm alone in this project and I'm also carrying out other tasks, so unfortunately, I must say that this will move slowly. It's unlikely that the most updated version (the Spanish one, 1.29) will be in English anytime soon, unless I suddenly get the help of some translator interested in the project and willing to take the task off my shoulders. Anyway, I'll be working on the game little by little, and sooner or later (within a more reasonable scale) I should be able to release an update with the beginning of the Act 2 already in English.

Thanks for your interest, I hope you enjoyed the Act 1 of the story for now. See you!

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yo dude i khow this is probably time consuming and so takes a while though i will still be watching out for act 2 of this in english one suggestion also is could you put more charecters into the game and oppotunities to decide on speech as well as charecter customisation options this game as current full of potential and contains a very good start point that if expanded on could become really awsome in addition to this if you need any ideas i will be willing to help you

Hiya! I'm really glad you liked the game so far; thanks for your words and your will to help!

In later stages, the game will indeed have more characters roaming around, side characters as well as some others who will pose an additional challenge for Naoto. Also, the amount of decisions for the player will keep growing, even if it won't be excessive either (but it's true that visual novels lately are becoming more and more poor in that department, and one of my challenges is precisely to correct this). The character customisation issue, though, will be way harder. That kind of option is meant for other game genres; visual novels per se don't focus on including customisation options for their characters, as they are just sprites and little else. I can, though, assure you that in later stages of the game you'll be able to see the characters in various different outfits aside from their typical school uniforms (streetwear, swimsuits, etc.).

Certainly, the progress of the game will be slow since I'm the only one working on it now, including translations, but I'll do my best to keep up the quality that people like you are so kindly mentioning in their comments. And of course, thanks again for your help offer; if I'm in need of ideas or other issues like proofreading and such, I'll be sure to resort to you guys.

Thank you very much and see you!

I have recently got into this type of genre and it seems fun but I do feel there a very little choices unless i've been accidentally skipping them. But I still find this game is very good. I would love to see the game progress further!

Hi there, and be welcome to the world of visual novels! It's an honor for me that you chose my game as one of your first experiences in the genre! If you browse a little, you'll find a lot of good examples out there, made by indie developers like me or more official ones, and the variety is stunning and delightful at the same time. Indeed, you'll see examples with little or no choices (the latter are known as "kinetic novels"), and others with lots and lots of choices, depending on the author or subgenre. I'd say that mine is somewhere in the middle, maybe, and I do feel that choices are truly a basic ingredient to immerse yourself in the story and make it enjoyable to the fullest.

In any case, I'm really glad you liked my game, and I'll be doing my best from now on to answer your expectations. Thanks for your words and see you!

This game looks promising, so I shall follow it! Very much looking forward to any future releases. If you require any help with the english side of things (like an editor or proofie to make things faster) I would like to volunteer! Otherwise, good luck!

Hi there! I'm very glad you liked the game, thanks for your words! Also, I really appreciate your will to help! As I'm involved in a lot of tasks aside from this, it could really come in handy.

Speaking of which, it'd be great to have the help of some Spanish-English translator, not because I can't do it (I did all of it until now) but simply because it would really make things faster, since I carry a lot of burden over my own shoulders right now. I understand that's not your case, and it's not easy to find translators willing to volunteer for such tasks, but anyway, I'll gladly contact you next time for proofreading, game testing and such! Help is really appreciated!

Thank you and stay tuned. I'll keep doing my best while developing this visual novel!

o7 Good luck!

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